Concept
Gameplay
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The Game Concepts

<- choose an option on the submenu on the left to learn more about certain aspects of Futurewar.

Futurewar is a multiplayer modification for Valve's Half Life 2.

First, let me tell you that you can download the first design document of Futurewar (in the meantime a bit outdated, but still a good basis) as pdf, 30 pages long, in english, here:

Futurewar initial design document revision 1.1 (approx. 400 KB)

Hopefully we'll find more time soon to update you on the gameplay and principles of this mod here soon, I hope you can accept that the online information here is very limited and doesn't cover the entire scope of the project because writing this is tedious work that takes time of a developer until we can get a designated webmaster. ;) I hope publishing the original design document makes up for it tho!


Super-compact description:

Mix of Team Fortress Classic (Classes & the action-rich combat without fast kills), Day of Defeat (Deployable weapons & the flag-capping objective), Operation Flashpoint (Player control & proper crosshairs), the dark sci-fi battle athmosphere from the Terminator movies and a few vehicles from Mad Max plus a very little bit of new stuff that you can't find in other games yet.
There you go.